Live gunship weapon and linked MAIN GUN FIRE effect values.
PROJECTILE
fire rate RPM
shot speed
shot size
damage
overheat s
cooldown s
WORLD PLASMA TRAIL
length scale
fade scale
air drag
SHOT RECOIL
ramp delay s
kick frames
first-shot kick
peak kick
OVERHEAT RESPONSE
shake
fade s
Linked PLASMA CHARGE and PLASMA BLAST effect values.
CHARGE TIMING
full charge s
stage 1 s
stage 2 s
hold ramp s
CHARGE CAMERA
zoom
focus max
stage 3 zoom
shake
BLAST PROJECTILE
stage 1 speed
stage 2 speed
stage 3 speed
stage 1 damage
stage 2 damage
stage 3 damage
lifetime s
RELEASE RESPONSE
white frames
half frames
kick s
kick distance
snap response
rubber time s
rubber Hz
rubber zoom
rubber travel
PLASMA TRAIL
base length
stage length
growth / s
max growth
base width
stage width
halo scale
fade s
frame rate
motion blur
blur quality
environment
foreground fly-bys
impact light
cloud flash
flash hold frames
flash fade frames
halo size
halo softness
back cloud halo
middle cloud halo
front cloud halo
horizon
dyn cam
dyn lead
dyn zoom
dyn snap
response
fov
INPUT ROUTINGSIMULATION PAUSED
pitch +0.00 yaw +0.00 roll +0.00
x +0.00 y +0.00 throttle +0.00
Assign any phone axis to each function. Curve 1 is linear; higher values soften the center. Response controls how quickly the command catches your hand.
SHIP HORIZONTAL · GRID ONLY
axis
invert
sensitivity
curve
response
SHIP VERTICAL · GRID ONLY
axis
invert
sensitivity
curve
response
WORLD THROTTLE · PARALLAX + COURSE
axis
invert
sensitivity
curve
response
cruise speed
forward max
reverse max
SENSOR RANGE + GRID MOTION
auto recal
When enabled, waits 2.5 seconds while held still near neutral, then gently removes drift. Use RECAL for a new grip.