Frying Biohazard

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motion controls · touch · mouse · gamepad

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ROTATE TO LANDSCAPE

PAUSED
AUTOCANNONREADY
SOUNDTRACKREADY
0:00 0:00
OBST
GAME
GFX
INPUT
CAM
SND
GHOST
GRID
RECAL
volume
main gun
plasma
bullet hits
enemy death
enemy gun
ambient
engine
music
music duck
hue
bright
density
lanes
gaps
gap width
slope min
slope max
course
max speed
reverse
ship size
enemy size
wyrm size
wyrm length
enemy HP
spawn rate
chaser speed
head-on speed
Live gunship weapon and linked MAIN GUN FIRE effect values.

PROJECTILE

fire rate RPM
shot speed
shot size
damage
overheat s
cooldown s

WORLD PLASMA TRAIL

length scale
fade scale
air drag

SHOT RECOIL

ramp delay s
kick frames
first-shot kick
peak kick

OVERHEAT RESPONSE

shake
fade s
frame rate
motion blur
blur quality
environment
foreground fly-bys
impact light
cloud flash
flash hold frames
flash fade frames
halo size
halo softness
back cloud halo
middle cloud halo
front cloud halo
horizon
dyn cam
dyn lead
dyn zoom
dyn snap
response
fov
INPUT ROUTINGSIMULATION PAUSED
pitch +0.00 yaw +0.00 roll +0.00 x +0.00 y +0.00 throttle +0.00
Assign any phone axis to each function. Curve 1 is linear; higher values soften the center. Response controls how quickly the command catches your hand.

SHIP HORIZONTAL · GRID ONLY

axis
invert
sensitivity
curve
response

SHIP VERTICAL · GRID ONLY

axis
invert
sensitivity
curve
response

WORLD THROTTLE · PARALLAX + COURSE

axis
invert
sensitivity
curve
response
cruise speed
forward max
reverse max

SENSOR RANGE + GRID MOTION

auto recal
When enabled, waits 2.5 seconds while held still near neutral, then gently removes drift. Use RECAL for a new grip.
deadzone
pitch range °
yaw range °
roll range °
yaw hold
ship accel
ship speed